Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic CD
Sonic the Hedgehog 3
Sonic & Knuckles
Sonic Adventure
Sonic Adventure 2
Sonic Heroes
Sonic Rush
Shadow the Hedgehog
Sonic the Hedgehog (06)
Sonic and the Secret Rings
Sonic Rush Adventure
Sonic Chronicles: The Dark Brotherhood
Sonic Unleashed
Sonic & the Black Knight

View All

Sonic the Hedgehog (Archie)
Sonic the Comic (Fleetway)

Sonic the Hedgehog (SatAM)
Adventures of Sonic the Hedgehog
Sonic the Movie (OVA)
Sonic Underground
Sonic X

Pictures
Wallpapers
Music
Videos

More

Sonic Merchandise
Forums
Chat
FAQ
Links
Contact

[ Sonic | Amy | Tails | Rouge | Big | Knuckles | Cream | Eggman | Shadow | Omega | Shade ]

Sonic the Hedgehog
Available from the start
Power Class
Movement Abilities
Name Description Level
Dash Provides the ability to run through loops and other speed areas. -
Dash II A faster run. Provides the ability to run through loops and other speed areas. ?
Dash III The fastest run. Provides the ability to run through loops and other speed areas. 8
POW Moves
Name Damage PP Cost Effect Description Team
Axe Kick I 2x 150% of Attack damage 4 No Effect Sonic spinballs to deliver a powerful double kick to a single foe Sonic
Axe Kick II 2x 175% of Attack damage
Axe Kick III 2x 200% of Attack damage
Whirlwind I 100% of Attack damage to all enemies 6 Can't miss, Element: Wind Sonic runs circles around his foes, lashing them all with a poweful wind attack Sonic
Whirlwind II 110% of Attack damage to all enemies
Whirlwind III 125% of Attack damage to all enemies
Blue Bomber I 2x 200% of Attack damage 4 Weakened 1 (30% chance) Tails airdrops Sonic to deliver an extra powerful spinball that has a chance to weaken the target Sonic, Tails
Blue Bomber II 2x 225% of Attack damage Weakened 1 (50% chance)
Blue Bomber III 2x 250% of Attack damage Weakened 1 (80% chance)
Fastball I 3x 175% of Attack damage 5 Sluggish I (30% chance) Amy uses her hammer to send Sonic spinballing into a foe for a triple attack that might make the target sluggish Sonic, Amy
Fastball II 3x 200% of Attack damage Sluggish I (50% chance)
Fastball III 3x 225% of Attack damage Sluggish I (80% chance)
Triple Tornado I 3x 150% of Attack damage to all enemies 5 Can't miss, Sluggish 1 (30%), Element: Wind Sonic, Knuckles, and Tails join in on a powerful wind attack that may leave targets Sluggish Sonic, Knuckles, Tails
Triple Tornado II 3x 175% of Attack damage to all enemies Can't miss, Sluggish 1 (50%), Element: Wind
Triple Tornado III 3x 225% of Attack damage to all enemies Can't miss, Sluggish 1 (80%), Element: Wind
Hail Storm I 7x 175% of base damage 6 Stun (20% chance) Knuckles, Tails, and Amy smash a spinballing Sonic careening at a single target, potentially stunning the foe Sonic, Knuckles, Tails, Amy
Hail Storm II 7x 200% of base damage Stun (30% chance)
Hail Storm III 7x 225% of base damage Stun (40% chance)

Amy Rose
Joins your party at Green Hill Zone
Shifter Class
Movement Abilities
Name Description Level
Smash Ability to smash some obstables. -
Smash II Ability to smash stronger obstacles. ?
Smash III Ability to smash the strongest obstacles. 8
Dash Provides the ability to run through loops and other speed areas. ?
POW Moves
Name Damage PP Cost Effect Description Team
Low Blow I 125% of Attack damage 4 Vulnerable I (30% chance) Amy tries to hit an enemy at its weakest point, leaving it vulnerable Amy
Low Blow II 150% of Attack damage Vulnerable I (50% chance)
Low Blow III 175% of Attack damage Vulnerable I (80% chance)
Spin Cycle I 150% of Attack damage 4 Can't miss Amy and Cream attack their foes as a whirling dervish, hitting multiple targets Amy, Cream
Spin Cycle II 175% of Attack damage
Spin Cycle III 200% of Attack damage
Tantrum I 100% of Attack damage 5 Sluggish I (20% chance) Amy delivers a series of concussive hammer attacks that may leave her target sluggish Amy
Tantrum II 125% of Attack damage Sluggish I (30% chance)
Tantrum III 150% of Attack damage Sluggish I (40% chance)
Blow Kiss I No Damage 4 Empowered 1 Amy blows a kiss to a friend, empowering the friend to do his or her best! Amy
Blow Kiss II Empowered 2
Blow Kiss III Empowered 3
Tarot Draw No Damage 4 Cursed 1 Amy foresees the future with her tarot deck, cursing a single foe and causing the target to miss subsequent attacks Amy
Tarot Draw II Cursed 2
Tarot Draw III Cursed 3
Flower Power I 300% of Attack damage 5 Stun (40% chance) Amy, Big, and Cream team up for their most potent attack, likely to leave a single foe stunned. Amy, Big, Cream
Flower Power II 325% of Attack damage Stun (50% chance)
Flower Power III 350% of Attack damage Stun (60% chance)

Miles 'Tails' Prower
Joins your party at Central City

Movement Abilities
Fly: Ability to fly or glide briefly
Fly II: Ability to fly longer distances
Fly III: Ability to fly longer distances - Level: 8
Support Class
POW Moves
Name Damage PP Cost Effect Description Team
Scan I No Damage 4 Vulnerable 1 Tails scans a target to find weak points, leaving it vulnerable Tails
Scan II Vulnerable 2
Scan III Vulnerable 3
Tinker I No Damage 4 Weakened 1, Sluggish 1; Robots only Tails sabotages enemy robots to leave them distracted and weakened Tails
Tinker II Weakened 2, Sluggish 2; Robots only
Tinker III Weakened 3, Sluggish 3; Robots only
Medi Bot I No Damage 5 Regenerate 20 HP and 2 PP for 3 rounds Tails deploys a small robot equipped with healing tech to heal a friend Tails
Medi Bot II Regenerate 40 HP and 4 PP for 3 rounds
Medi Bot III Regenerate 60 HP and 6 PP for 3 rounds
Shield Bot I No Damage 5 Fortified 1 Tails deploys a small robot equipped with a forcefield to fortify a friend Tails
Shield Bot II Fortified 2
Shield Bot III Fortified 3
Flash Bang I No Damage 5 Sluggish 1, Distracted 1; Non-robots only Tails flies up to deploy a flash grenade that leaves a target sluggish and distracted Tails
Flash Bang II Sluggish 2, Distracted 2; Non-robots only
Flash Bang III Sluggish 3, Distracted 3; Non-robots only
Adrenaline Rush I No Damage 5 Hyper 1, Extra Action Tails deploys a temporal field that gives a friend an extra action and makes the friend hyper Tails
Adrenaline Rush II Hyper 2, Extra Action
Adrenaline Rush III Hyper 3, Extra Action

Rouge the Bat
Joins your party at Central City

Movement Abilities
Fly: Ability to fly or glide briefly
Fly II: Ability to fly longer distances
Stealth: Ability to avoid detection - Level: 8
Shifter Class
POW Moves
Name Damage PP Cost Effect Description Team
Tornado Kick I 125% of Attack damage 4 Element: Wind Rouge delivers a rapid series of kicks that create a damaging wind attack Rouge
Tornado Kick II 135% of Attack damage
Tornado Kick III 145% of Attack damage
Jewel Storm I 75% of Attack damage to all enemies 5 Armor Piercing Rouge throws a handful of counterfeit gems at the opposing team. These gems, while small, are armor piercing Rouge
Jewel Storm II 100% of Attack damage to all enemies
Jewel Storm III 125% of Attack damage to all enemies
Rising Knuckles I 2x 175% of Attack damage 5 Stun (20% chance) Rouge and Knuckles team up for a double attack that may leave the target stunned. Rouge, Knuckles
Rising Knuckles II 2x 200% of Attack damage Stun (30% chance)
Rising Knuckles III 2x 225% of Attack damage Stun (50% chance)
Plunder I No Damage 4 Theft Level 1 Rouge feints an attack while stealing an item from her target Rouge
Plunder II Theft Level 2
Plunder III Theft Level 3
Distract I No Damage 4 Distracted 1 Rouge tempts the enemy with her feminine wiles to keep their mind off the fight Rouge
Distract II Distracted 2
Distract III Distracted 3
Shriek I No Damage 4 Sluggish 1 Rouge directs a shrill scream at her foe, leaving the target sluggish Rouge
Shriek II Sluggish 2
Shriek III Sluggish 3

Big the Cat
Joins your party at Mystic Ruins

Movement Abilities
Invulnerable II: Ability to avoid more damaging effects
Support Class
POW Moves
Name Damage PP Cost Effect Description Team
Lure Whip I 50% of Attack damage 4 Stun (60% chance) Big casts his line out to trip up a foe, potentially leaving the target stunned Big
Lure Whip II 75% of Attack damage Stun (70% chance)
Lure Whip III 100% of Attack damage Stun (80% chance)
Battering Ram I 3x 140% of Attack damage 5 Distracted 1 (30% chance) Big slams headfirst into a foe, causing damage and possibly distracting the target Big
Battering Ram II 3x 160% of Attack damage Distracted 1 (50% chance)
Battering Ram III 3x 180% of Attack damage Distracted 1 (80% chance)
Taunt I No Damage 6 Fortify 1, target will only attack Big Big attracts one foe's attention away from Big's friends and fortifies himself against damage Big
Taunt II Fortify 2, target will only attack Big
Taunt III Fortify 3, target will only attack Big
Froggy Poison I 50% of Attack damage 5 Poison 1 Big deploys Froggy to kiss a target, leaving the foe poisoned Big
Froggy Poison II 75% of Attack damage Poison 2
Froggy Poison III 100% of Attack damage Poison 3
Feel No Pain I No Damage 5 30% Regeneration for three rounds Big gets so excited about the fight that he hardly even notices incoming damage Big
Feel No Pain II 40% Regeneration for three rounds
Feel No Pain III 50% Regeneration for three rounds
Froggy Rain I 120% of Attack damage to all enemies 6 Can't miss Big asks Froggy to summon his friends, causing a rain of frogs to drop on the opposing team Big
Froggy Rain II 140% of Attack damage to all enemies
Froggy Rain III 160% of Attack damage to all enemies

Knuckles the Echidna
Joins your party in Mystic Ruins after rescuing him from the Marauders hideout

Movement Abilities
Climb: Ability to climb some surfaces
Smash II: Ability to smash stronger obstacles
Fly: Ability to fly or glive briefly - Level: 8
Power Class
POW Moves
Name Damage PP Cost Effect Description Team
Uppercut I 135% of Attack damage 4 Armor Piercing Knuckles focuses his best punch into an attack that ignores armor. Knuckles
Uppercut II 150% of Attack damage
Uppercut III 175% of Attack damage
Quake Punch I 65% of Attack damage to all enemies 6 Can't miss, Stun (30% chance), Element: Earth Knuckles pounds the ground, causing an unavoidable earth attack that may stun the entire opposing team. Knuckles
Quake Punch II 80% of Attack damage to all enemies Can't miss, Stun (40% chance), Element: Earth
Quake Punch III 100% of Attack damage to all enemies Can't miss, Stun (50% chance), Element: Earth
Revolver Slam I 200% of Attack damage 4 Armor Piercing, Vulnerable 1 (30% chance) Sonic sends Knuckles flying for a devastating punch that ignores armor and may leave the target vulnerable. Knuckles, Sonic
Revolver Slam II 225% of Attack damage Armor Piercing, Vulnerable 1 (50% chance)
Revolver Slam III 250% of Attack damage Armor Piercing, Vulnerable 1 (80% chance)
Knuckles Express I 150% of Attack damage to all enemies 5 Distracted 1 (20% chance) Shadow sends Knuckles flying for a sweeping attack that may distract the entire opposing team. Knuckles, Shadow
Knuckles Express II 225% of Attack damage to all enemies Distracted 1 (30% chance)
Knuckles Express III 250% of Attack damage to all enemies Distracted 1 (40% chance)
Knuckles Sandwich I 2x 125% of Attack damage 5 Stun (30% chance) Knuckles throws both Amy and Sonic as weapons in a brutal attack that may stun the target. Knuckles, Sonic, Amy
Knuckles Sandwich II 2x 150% of Attack damage Stun (50% chance)
Knuckles Sandwich III 2x 175% of Attack damage Stun (80% chance)
Hard Line I 300% of Attack damage 5 Distracted 1 (50% chance) Knuckles teams up with Shadow and Shade to deliver a crushing attack likely to distract the target. Knuckles, Shadow, Shade
Hard Line II 325% of Attack damage Distracted 1 (60% chance)
Hard Line III 350% of Attack damage Distracted 1 (70% chance)

Cream the Rabbit
Joins your party in Green Hill Zone after rescuing Cheese (Knuckles required; Chapter 4 only)

Movement Abilities
Fly II: Ability to fly longer distances
Fly III: Ability to fly longer distances - Level: 8
Support Class
POW Moves
Name Damage PP Cost Effect Description Team
Refresh I No Damage 8 Replenish 5 PP to all party members Cream performs a cheer that restores PP to her team. Cream
Refresh II Replenish 10 PP to all party members
Refresh III Replenish 15 PP to all party members
Demoralize I No Damage 5 Distracted 1 (all enemies) Cream performs a cheer that distracts the opposing team. Cream
Demoralize II Distracted 2 (all enemies)
Demoralize III Distracted 3 (all enemies)
Cure I No Damage 4 Antidote for one round Cream performs a cheer that will clear negative status effect on her friends. Cream
Cure II Antidote for two rounds
Cure III Antidote for three rounds
Revive I No Damage 5 Revive 1 ally with 1 HP. Cream performs a cheer that can revive a KO'd friend. Cream
Revive II Revive 1 ally with 50% of total HP.
Revive III Revive 1 ally with 100% of HP.
Heal I No Damage 6 Replenish 50 HP to all party members Cream performs a cheer that restores HP to her team. Cream
Heal II Replenish 100 HP to all party members
Heal III Replenish 150 HP to all party members
Tough I No Damage 5 Fortified 1 Cream performs a cheer that fortifies a friend. Cream
Tough II Fortified 2
Tough III Fortified 3

Dr. Eggman
Joins your party in Green Hill Zone after acquiring Pattern Generator and infiltrating his base
Leaves your party after Chapter 6
Movement Abilities
No Movement Abilities
Shifter Class
POW Moves
Name Damage PP Cost Effect Description Team
Bombardment I 200% of Attack damage to all enemies 5 Can't miss, Sluggish 1 (50% chance) Eggman calls down an artillery barrage on the opposing team, potentially leaving them sluggish. Eggman
Bombardment II 225% of Attack damage to all enemies
Bombardment III 250% of Attack damage to all enemies
Sabotage I No Damage 6 Instant Death (80%); Robots Only Tails joins Eggman to quickly and aggressively dismantle a robot target. Eggman, Tails
Sabotage II Instant Death (90%); Robots Only
Sabotage III Instant Death (100%); Robots Only

Shadow the Hedgehog
Joins your party in Blue Ridge Zone after defeating him in battle

Movement Abilities
Dash II: A faster run. Provides the ability to run through loops and other speed areas
Teleport: Teleport short distances - Level: 8
Power Class
POW Moves
Name Damage PP Cost Effect Description Team
Chaos Spear I 2x 100% of Attack damage 4 Armor Piercing Shadow hurls spears of raw Chaos energy that ignore armor. Shadow
Chaos Spear II 2x 125% of Attack damage
Chaos Spear III 2x 150% of Attack damage
Chaos Rift I No Damage 8 KO (40% chance), Distracted 1 (50% chance) Shadow opens a rift in time and space meant to banish a foe. If the target remains, he may become distracted. Shadow
Chaos Rift II KO (50% chance), Distracted 1 (80% chance)
Chaos Rift III KO (60% chance), Distracted 1 (100% chance)
Chaos Blast I 150% of Attack damage 6 Blast, Weakened 1 (20% chance) Shadow delivers an explosion of chaos energy that may weaken effected targets. Shadow
Chaos Blast II 160% of Attack damage Blast, Weakened 1 (30% chance)
Chaos Blast III 170% of Attack damage Blast, Weakened 1 (40% chance)
Atomic Strike I 200% of Attack damage to all enemies 4 Can't miss, Element: Electricity Shadow and Sonic rapidly spinball around the opposing team to create a devastating electrical attack. Shadow, Sonic
Atomic Strike II 225% of Attack damage to all enemies
Atomic Strike III 250% of Attack damage to all enemies
Focus Field I 225% of Attack damage 4 Vulnerable 1 (30% chance) Shadow and Omega combine their strongest attacks on one target damaging it and possibly leaving it vulnerable. Shadow, Omega
Focus Field II 250% of Attack damage Vulnerable 1 (40% chance)
Focus Field III 275% of Attack damage Vulnerable 1 (50% chance)
Metal Storm I 300% of Attack damage 5 Stun (20% chance) Shadow and Rouge use Omega as a torpedo in a brutal attack that has a chance to stun a foe. Shadow, Rouge, Omega
Metal Storm II 325% of Attack damage Stun (30% chance)
Metal Storm III 350% of Attack damage Stun (40% chance)

Omega
Joins your party after finding him in a cave in Metropolis (Chapter 5 only)

Movement Abilities
Invulnerable II: Ability to avoid more damaging effects
Smash II: Ability to smash stronger obstacles.
Power Class
POW Moves
Name Damage PP Cost Effect Description Team
Flamethrower I 100% of Attack damage to all enemies 4 Element: Fire Omega reconfigures his claws to deliver a fire attack that hits multiple targets. Omega
Flamethrower II 130% of Attack damage to all enemies
Flamethrower III 150% of Attack damage to all enemies
Whirlwind I 250% of Attack damage 5 Armor Piercing, Vulnerable 1 (50% chance) Omega reconfigures his claws to deliver a devastating laser beam that ignores armor. Omega
Whirlwind II 275% of Attack damage Armor Piercing, Vulnerable 1 (70% chance)
Whirlwind III 300% of Attack damage Armor Piercing, Vulnerable 1 (100% chance)
Blazing Tornado I 200% of Attack damage 4 Element: Fire Rouge channels Omega's fire attack into a fiery exploding kick. Omega, Rouge
Blazing Tornado II 225% of Attack damage
Blazing Tornado III 250% of Attack damage
Wrecking Ball I 200% of Attack damage 5 Distracted 1 (30% chance) Omega launches Big at a target, causing damage to and possibly distracting adjacent foes. Omega, Big
Wrecking Ball II 225% of Attack damage Distracted 1 (50% chance)
Wrecking Ball III 250% of Attack damage Distracted 1 (80% chance)
Temporal Field I No Damage 5 Hyper 1, Phase Omega deploys a temporal field that phases a friend and makes that friend hyper. Omega
Temporal Field II Hyper 2, Phase
Temporal Field III Hyper 3, Phase
Machine Gunner I 12x 25% of Attack damage 6 Full Auto Omega reconfigures his claws as gatling guns, delivering full-auto attacks to the opposing team. Omega
Machine Gunner II 12x 50% of Attack damage
Machine Gunner III 12x 75% of Attack damage

Shade
Joins your party in Metropolis Ground Zero

Movement Abilities
Teleport: Teleport short distances
Climb: Ability to climb some surfaces
Stealth: Ability to avoid detection
Power Class
POW Moves
Name Damage PP Cost Effect Description Team
Cloak I No Damage 4 Hyper 1 Shade activates her cloaking field, making her faster and harder to hit in combat. Shade
Cloak II Hyper 2
Cloak III Hyper 3
Blade Rush I 3x 150% of Attack damage 5 Leech Shade rushes the enemy and delivers a brutal five-hit combo with her leech blade. Shade
Blade Rush II 3x 175% of Attack damage
Blade Rush III 3x 200% of Attack damage
Echidna Rush I 3x 200% of Attack damage 5 Armor Piercing, Distract 1 Shade and Knuckles team up to deliver a powerful attack that ignores armor and may also leave the enemy distracted. Shade, Knuckles
Echidna Rush II 3x 225% of Attack damage Armor Piercing, Distract 2
Echidna Rush III 3x 250% of Attack damage Armor Piercing, Distract 3
Blade Drop I 2x 200% of Attack damage 5 Armor Piercing, Leech Sonic propels Shade into her target to deliver a leech blade attack that ignores armor. Shade, Sonic
Blade Drop II 2x 225% of Attack damage
Blade Drop III 2x 250% of Attack damage
Sonic Chronicles: The Dark Brotherhood
Release Date
 Sept 30, 2008
 Sept 26, 2008
 TBA
Players
1-2
Rating
ESRB: E
PEGI: 12+
CERO: A
Platform
Nintendo DS
Characters
Chao
Items
Screenshots
Artwork



Blue Blur ©2007-2008 Staf
Sonic the Hedgehog and all related characters ©Sega. Blue Blur in no way claims ownership of any characters, designs, music, or any other related materials.