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[ Sonic | Amy | Tails | Rouge | Big | Knuckles | Cream | Eggman | Shadow | Omega | Shade ]
 |
Sonic the Hedgehog Available from the start |
Power Class |
| Movement Abilities |
| Name |
Description |
Level |
| Dash |
Provides the ability to run through loops and other speed areas. |
- |
| Dash II |
A faster run. Provides the ability to run through loops and other speed areas. |
? |
| Dash III |
The fastest run. Provides the ability to run through loops and other speed areas. |
8 |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Axe Kick I |
2x 150% of Attack damage |
4 |
No Effect |
Sonic spinballs to deliver a powerful double kick to a single foe |
Sonic |
| Axe Kick II |
2x 175% of Attack damage |
| Axe Kick III |
2x 200% of Attack damage |
| Whirlwind I |
100% of Attack damage to all enemies |
6 |
Can't miss, Element: Wind |
Sonic runs circles around his foes, lashing them all with a poweful wind attack |
Sonic |
| Whirlwind II |
110% of Attack damage to all enemies |
| Whirlwind III |
125% of Attack damage to all enemies |
| Blue Bomber I |
2x 200% of Attack damage |
4 |
Weakened 1 (30% chance) |
Tails airdrops Sonic to deliver an extra powerful spinball that has a chance to weaken the target |
Sonic, Tails |
| Blue Bomber II |
2x 225% of Attack damage |
Weakened 1 (50% chance) |
| Blue Bomber III |
2x 250% of Attack damage |
Weakened 1 (80% chance) |
| Fastball I |
3x 175% of Attack damage |
5 |
Sluggish I (30% chance) |
Amy uses her hammer to send Sonic spinballing into a foe for a triple attack that might make the target sluggish |
Sonic, Amy |
| Fastball II |
3x 200% of Attack damage |
Sluggish I (50% chance) |
| Fastball III |
3x 225% of Attack damage |
Sluggish I (80% chance) |
| Triple Tornado I |
3x 150% of Attack damage to all enemies |
5 |
Can't miss, Sluggish 1 (30%), Element: Wind |
Sonic, Knuckles, and Tails join in on a powerful wind attack that may leave targets Sluggish |
Sonic, Knuckles, Tails |
| Triple Tornado II |
3x 175% of Attack damage to all enemies |
Can't miss, Sluggish 1 (50%), Element: Wind |
| Triple Tornado III |
3x 225% of Attack damage to all enemies |
Can't miss, Sluggish 1 (80%), Element: Wind |
| Hail Storm I |
7x 175% of base damage |
6 |
Stun (20% chance) |
Knuckles, Tails, and Amy smash a spinballing Sonic careening at a single target, potentially stunning the foe |
Sonic, Knuckles, Tails, Amy |
| Hail Storm II |
7x 200% of base damage |
Stun (30% chance) |
| Hail Storm III |
7x 225% of base damage |
Stun (40% chance) |
 |
Amy Rose Joins your party at Green Hill Zone |
Shifter Class |
| Movement Abilities |
| Name |
Description |
Level |
| Smash |
Ability to smash some obstables. |
- |
| Smash II |
Ability to smash stronger obstacles. |
? |
| Smash III |
Ability to smash the strongest obstacles. |
8 |
| Dash |
Provides the ability to run through loops and other speed areas. |
? |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Low Blow I |
125% of Attack damage |
4 |
Vulnerable I (30% chance) |
Amy tries to hit an enemy at its weakest point, leaving it vulnerable |
Amy |
| Low Blow II |
150% of Attack damage |
Vulnerable I (50% chance) |
| Low Blow III |
175% of Attack damage |
Vulnerable I (80% chance) |
| Spin Cycle I |
150% of Attack damage |
4 |
Can't miss |
Amy and Cream attack their foes as a whirling dervish, hitting multiple targets |
Amy, Cream |
| Spin Cycle II |
175% of Attack damage |
| Spin Cycle III |
200% of Attack damage |
| Tantrum I |
100% of Attack damage |
5 |
Sluggish I (20% chance) |
Amy delivers a series of concussive hammer attacks that may leave her target sluggish |
Amy |
| Tantrum II |
125% of Attack damage |
Sluggish I (30% chance) |
| Tantrum III |
150% of Attack damage |
Sluggish I (40% chance) |
| Blow Kiss I |
No Damage |
4 |
Empowered 1 |
Amy blows a kiss to a friend, empowering the friend to do his or her best! |
Amy |
| Blow Kiss II |
Empowered 2 |
| Blow Kiss III |
Empowered 3 |
| Tarot Draw |
No Damage |
4 |
Cursed 1 |
Amy foresees the future with her tarot deck, cursing a single foe and causing the target to miss subsequent attacks |
Amy |
| Tarot Draw II |
Cursed 2 |
| Tarot Draw III |
Cursed 3 |
| Flower Power I |
300% of Attack damage |
5 |
Stun (40% chance) |
Amy, Big, and Cream team up for their most potent attack, likely to leave a single foe stunned. |
Amy, Big, Cream |
| Flower Power II |
325% of Attack damage |
Stun (50% chance) |
| Flower Power III |
350% of Attack damage |
Stun (60% chance) |
 |
Miles 'Tails' Prower Joins your party at Central City
Movement Abilities Fly: Ability to fly or glide briefly Fly II: Ability to fly longer distances Fly III: Ability to fly longer distances - Level: 8 |
Support Class |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Scan I |
No Damage |
4 |
Vulnerable 1 |
Tails scans a target to find weak points, leaving it vulnerable |
Tails |
| Scan II |
Vulnerable 2 |
| Scan III |
Vulnerable 3 |
| Tinker I |
No Damage |
4 |
Weakened 1, Sluggish 1; Robots only |
Tails sabotages enemy robots to leave them distracted and weakened |
Tails |
| Tinker II |
Weakened 2, Sluggish 2; Robots only |
| Tinker III |
Weakened 3, Sluggish 3; Robots only |
| Medi Bot I |
No Damage |
5 |
Regenerate 20 HP and 2 PP for 3 rounds |
Tails deploys a small robot equipped with healing tech to heal a friend |
Tails |
| Medi Bot II |
Regenerate 40 HP and 4 PP for 3 rounds |
| Medi Bot III |
Regenerate 60 HP and 6 PP for 3 rounds |
| Shield Bot I |
No Damage |
5 |
Fortified 1 |
Tails deploys a small robot equipped with a forcefield to fortify a friend |
Tails |
| Shield Bot II |
Fortified 2 |
| Shield Bot III |
Fortified 3 |
| Flash Bang I |
No Damage |
5 |
Sluggish 1, Distracted 1; Non-robots only |
Tails flies up to deploy a flash grenade that leaves a target sluggish and distracted |
Tails |
| Flash Bang II |
Sluggish 2, Distracted 2; Non-robots only |
| Flash Bang III |
Sluggish 3, Distracted 3; Non-robots only |
| Adrenaline Rush I |
No Damage |
5 |
Hyper 1, Extra Action |
Tails deploys a temporal field that gives a friend an extra action and makes the friend hyper |
Tails |
| Adrenaline Rush II |
Hyper 2, Extra Action |
| Adrenaline Rush III |
Hyper 3, Extra Action |
 |
Rouge the Bat Joins your party at Central City
Movement Abilities Fly: Ability to fly or glide briefly Fly II: Ability to fly longer distances Stealth: Ability to avoid detection - Level: 8 |
Shifter Class |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Tornado Kick I |
125% of Attack damage |
4 |
Element: Wind |
Rouge delivers a rapid series of kicks that create a damaging wind attack |
Rouge |
| Tornado Kick II |
135% of Attack damage |
| Tornado Kick III |
145% of Attack damage |
| Jewel Storm I |
75% of Attack damage to all enemies |
5 |
Armor Piercing |
Rouge throws a handful of counterfeit gems at the opposing team. These gems, while small, are armor piercing |
Rouge |
| Jewel Storm II |
100% of Attack damage to all enemies |
| Jewel Storm III |
125% of Attack damage to all enemies |
| Rising Knuckles I |
2x 175% of Attack damage |
5 |
Stun (20% chance) |
Rouge and Knuckles team up for a double attack that may leave the target stunned. |
Rouge, Knuckles |
| Rising Knuckles II |
2x 200% of Attack damage |
Stun (30% chance) |
| Rising Knuckles III |
2x 225% of Attack damage |
Stun (50% chance) |
| Plunder I |
No Damage |
4 |
Theft Level 1 |
Rouge feints an attack while stealing an item from her target |
Rouge |
| Plunder II |
Theft Level 2 |
| Plunder III |
Theft Level 3 |
| Distract I |
No Damage |
4 |
Distracted 1 |
Rouge tempts the enemy with her feminine wiles to keep their mind off the fight |
Rouge |
| Distract II |
Distracted 2 |
| Distract III |
Distracted 3 |
| Shriek I |
No Damage |
4 |
Sluggish 1 |
Rouge directs a shrill scream at her foe, leaving the target sluggish |
Rouge |
| Shriek II |
Sluggish 2 |
| Shriek III |
Sluggish 3 |
 |
Big the Cat Joins your party at Mystic Ruins
Movement Abilities Invulnerable II: Ability to avoid more damaging effects |
Support Class |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Lure Whip I |
50% of Attack damage |
4 |
Stun (60% chance) |
Big casts his line out to trip up a foe, potentially leaving the target stunned |
Big |
| Lure Whip II |
75% of Attack damage |
Stun (70% chance) |
| Lure Whip III |
100% of Attack damage |
Stun (80% chance) |
| Battering Ram I |
3x 140% of Attack damage |
5 |
Distracted 1 (30% chance) |
Big slams headfirst into a foe, causing damage and possibly distracting the target |
Big |
| Battering Ram II |
3x 160% of Attack damage |
Distracted 1 (50% chance) |
| Battering Ram III |
3x 180% of Attack damage |
Distracted 1 (80% chance) |
| Taunt I |
No Damage |
6 |
Fortify 1, target will only attack Big |
Big attracts one foe's attention away from Big's friends and fortifies himself against damage |
Big |
| Taunt II |
Fortify 2, target will only attack Big |
| Taunt III |
Fortify 3, target will only attack Big |
| Froggy Poison I |
50% of Attack damage |
5 |
Poison 1 |
Big deploys Froggy to kiss a target, leaving the foe poisoned |
Big |
| Froggy Poison II |
75% of Attack damage |
Poison 2 |
| Froggy Poison III |
100% of Attack damage |
Poison 3 |
| Feel No Pain I |
No Damage |
5 |
30% Regeneration for three rounds |
Big gets so excited about the fight that he hardly even notices incoming damage |
Big |
| Feel No Pain II |
40% Regeneration for three rounds |
| Feel No Pain III |
50% Regeneration for three rounds |
| Froggy Rain I |
120% of Attack damage to all enemies |
6 |
Can't miss |
Big asks Froggy to summon his friends, causing a rain of frogs to drop on the opposing team |
Big |
| Froggy Rain II |
140% of Attack damage to all enemies |
| Froggy Rain III |
160% of Attack damage to all enemies |
 |
Knuckles the Echidna Joins your party in Mystic Ruins after rescuing him from the Marauders hideout
Movement Abilities Climb: Ability to climb some surfaces Smash II: Ability to smash stronger obstacles Fly: Ability to fly or glive briefly - Level: 8 |
Power Class |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Uppercut I |
135% of Attack damage |
4 |
Armor Piercing |
Knuckles focuses his best punch into an attack that ignores armor. |
Knuckles |
| Uppercut II |
150% of Attack damage |
| Uppercut III |
175% of Attack damage |
| Quake Punch I |
65% of Attack damage to all enemies |
6 |
Can't miss, Stun (30% chance), Element: Earth |
Knuckles pounds the ground, causing an unavoidable earth attack that may stun the entire opposing team. |
Knuckles |
| Quake Punch II |
80% of Attack damage to all enemies |
Can't miss, Stun (40% chance), Element: Earth |
| Quake Punch III |
100% of Attack damage to all enemies |
Can't miss, Stun (50% chance), Element: Earth |
| Revolver Slam I |
200% of Attack damage |
4 |
Armor Piercing, Vulnerable 1 (30% chance) |
Sonic sends Knuckles flying for a devastating punch that ignores armor and may leave the target vulnerable. |
Knuckles, Sonic |
| Revolver Slam II |
225% of Attack damage |
Armor Piercing, Vulnerable 1 (50% chance) |
| Revolver Slam III |
250% of Attack damage |
Armor Piercing, Vulnerable 1 (80% chance) |
| Knuckles Express I |
150% of Attack damage to all enemies |
5 |
Distracted 1 (20% chance) |
Shadow sends Knuckles flying for a sweeping attack that may distract the entire opposing team. |
Knuckles, Shadow |
| Knuckles Express II |
225% of Attack damage to all enemies |
Distracted 1 (30% chance) |
| Knuckles Express III |
250% of Attack damage to all enemies |
Distracted 1 (40% chance) |
| Knuckles Sandwich I |
2x 125% of Attack damage |
5 |
Stun (30% chance) |
Knuckles throws both Amy and Sonic as weapons in a brutal attack that may stun the target. |
Knuckles, Sonic, Amy |
| Knuckles Sandwich II |
2x 150% of Attack damage |
Stun (50% chance) |
| Knuckles Sandwich III |
2x 175% of Attack damage |
Stun (80% chance) |
| Hard Line I |
300% of Attack damage |
5 |
Distracted 1 (50% chance) |
Knuckles teams up with Shadow and Shade to deliver a crushing attack likely to distract the target. |
Knuckles, Shadow, Shade |
| Hard Line II |
325% of Attack damage |
Distracted 1 (60% chance) |
| Hard Line III |
350% of Attack damage |
Distracted 1 (70% chance) |
 |
Cream the Rabbit Joins your party in Green Hill Zone after rescuing Cheese (Knuckles required; Chapter 4 only)
Movement Abilities Fly II: Ability to fly longer distances Fly III: Ability to fly longer distances - Level: 8 |
Support Class |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Refresh I |
No Damage |
8 |
Replenish 5 PP to all party members |
Cream performs a cheer that restores PP to her team. |
Cream |
| Refresh II |
Replenish 10 PP to all party members |
| Refresh III |
Replenish 15 PP to all party members |
| Demoralize I |
No Damage |
5 |
Distracted 1 (all enemies) |
Cream performs a cheer that distracts the opposing team. |
Cream |
| Demoralize II |
Distracted 2 (all enemies) |
| Demoralize III |
Distracted 3 (all enemies) |
| Cure I |
No Damage |
4 |
Antidote for one round |
Cream performs a cheer that will clear negative status effect on her friends. |
Cream |
| Cure II |
Antidote for two rounds |
| Cure III |
Antidote for three rounds |
| Revive I |
No Damage |
5 |
Revive 1 ally with 1 HP. |
Cream performs a cheer that can revive a KO'd friend. |
Cream |
| Revive II |
Revive 1 ally with 50% of total HP. |
| Revive III |
Revive 1 ally with 100% of HP. |
| Heal I |
No Damage |
6 |
Replenish 50 HP to all party members |
Cream performs a cheer that restores HP to her team. |
Cream |
| Heal II |
Replenish 100 HP to all party members |
| Heal III |
Replenish 150 HP to all party members |
| Tough I |
No Damage |
5 |
Fortified 1 |
Cream performs a cheer that fortifies a friend. |
Cream |
| Tough II |
Fortified 2 |
| Tough III |
Fortified 3 |
 |
Dr. Eggman Joins your party in Green Hill Zone after acquiring Pattern Generator and infiltrating his base Leaves your party after Chapter 6 Movement Abilities No Movement Abilities |
Shifter Class |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Bombardment I |
200% of Attack damage to all enemies |
5 |
Can't miss, Sluggish 1 (50% chance) |
Eggman calls down an artillery barrage on the opposing team, potentially leaving them sluggish. |
Eggman |
| Bombardment II |
225% of Attack damage to all enemies |
| Bombardment III |
250% of Attack damage to all enemies |
| Sabotage I |
No Damage |
6 |
Instant Death (80%); Robots Only |
Tails joins Eggman to quickly and aggressively dismantle a robot target. |
Eggman, Tails |
| Sabotage II |
Instant Death (90%); Robots Only |
| Sabotage III |
Instant Death (100%); Robots Only |
 |
Shadow the Hedgehog Joins your party in Blue Ridge Zone after defeating him in battle
Movement Abilities Dash II: A faster run. Provides the ability to run through loops and other speed areas Teleport: Teleport short distances - Level: 8 |
Power Class |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Chaos Spear I |
2x 100% of Attack damage |
4 |
Armor Piercing |
Shadow hurls spears of raw Chaos energy that ignore armor. |
Shadow |
| Chaos Spear II |
2x 125% of Attack damage |
| Chaos Spear III |
2x 150% of Attack damage |
| Chaos Rift I |
No Damage |
8 |
KO (40% chance), Distracted 1 (50% chance) |
Shadow opens a rift in time and space meant to banish a foe. If the target remains, he may become distracted. |
Shadow |
| Chaos Rift II |
KO (50% chance), Distracted 1 (80% chance) |
| Chaos Rift III |
KO (60% chance), Distracted 1 (100% chance) |
| Chaos Blast I |
150% of Attack damage |
6 |
Blast, Weakened 1 (20% chance) |
Shadow delivers an explosion of chaos energy that may weaken effected targets. |
Shadow |
| Chaos Blast II |
160% of Attack damage |
Blast, Weakened 1 (30% chance) |
| Chaos Blast III |
170% of Attack damage |
Blast, Weakened 1 (40% chance) |
| Atomic Strike I |
200% of Attack damage to all enemies |
4 |
Can't miss, Element: Electricity |
Shadow and Sonic rapidly spinball around the opposing team to create a devastating electrical attack. |
Shadow, Sonic |
| Atomic Strike II |
225% of Attack damage to all enemies |
| Atomic Strike III |
250% of Attack damage to all enemies |
| Focus Field I |
225% of Attack damage |
4 |
Vulnerable 1 (30% chance) |
Shadow and Omega combine their strongest attacks on one target damaging it and possibly leaving it vulnerable. |
Shadow, Omega |
| Focus Field II |
250% of Attack damage |
Vulnerable 1 (40% chance) |
| Focus Field III |
275% of Attack damage |
Vulnerable 1 (50% chance) |
| Metal Storm I |
300% of Attack damage |
5 |
Stun (20% chance) |
Shadow and Rouge use Omega as a torpedo in a brutal attack that has a chance to stun a foe. |
Shadow, Rouge, Omega |
| Metal Storm II |
325% of Attack damage |
Stun (30% chance) |
| Metal Storm III |
350% of Attack damage |
Stun (40% chance) |
 |
Omega Joins your party after finding him in a cave in Metropolis (Chapter 5 only)
Movement Abilities Invulnerable II: Ability to avoid more damaging effects Smash II: Ability to smash stronger obstacles. |
Power Class |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Flamethrower I |
100% of Attack damage to all enemies |
4 |
Element: Fire |
Omega reconfigures his claws to deliver a fire attack that hits multiple targets. |
Omega |
| Flamethrower II |
130% of Attack damage to all enemies |
| Flamethrower III |
150% of Attack damage to all enemies |
| Whirlwind I |
250% of Attack damage |
5 |
Armor Piercing, Vulnerable 1 (50% chance) |
Omega reconfigures his claws to deliver a devastating laser beam that ignores armor. |
Omega |
| Whirlwind II |
275% of Attack damage |
Armor Piercing, Vulnerable 1 (70% chance) |
| Whirlwind III |
300% of Attack damage |
Armor Piercing, Vulnerable 1 (100% chance) |
| Blazing Tornado I |
200% of Attack damage |
4 |
Element: Fire |
Rouge channels Omega's fire attack into a fiery exploding kick. |
Omega, Rouge |
| Blazing Tornado II |
225% of Attack damage |
| Blazing Tornado III |
250% of Attack damage |
| Wrecking Ball I |
200% of Attack damage |
5 |
Distracted 1 (30% chance) |
Omega launches Big at a target, causing damage to and possibly distracting adjacent foes. |
Omega, Big |
| Wrecking Ball II |
225% of Attack damage |
Distracted 1 (50% chance) |
| Wrecking Ball III |
250% of Attack damage |
Distracted 1 (80% chance) |
| Temporal Field I |
No Damage |
5 |
Hyper 1, Phase |
Omega deploys a temporal field that phases a friend and makes that friend hyper. |
Omega |
| Temporal Field II |
Hyper 2, Phase |
| Temporal Field III |
Hyper 3, Phase |
| Machine Gunner I |
12x 25% of Attack damage |
6 |
Full Auto |
Omega reconfigures his claws as gatling guns, delivering full-auto attacks to the opposing team. |
Omega |
| Machine Gunner II |
12x 50% of Attack damage |
| Machine Gunner III |
12x 75% of Attack damage |
 |
Shade Joins your party in Metropolis Ground Zero
Movement Abilities Teleport: Teleport short distances Climb: Ability to climb some surfaces Stealth: Ability to avoid detection |
Power Class |
| POW Moves |
| Name |
Damage |
PP Cost |
Effect |
Description |
Team |
| Cloak I |
No Damage |
4 |
Hyper 1 |
Shade activates her cloaking field, making her faster and harder to hit in combat. |
Shade |
| Cloak II |
Hyper 2 |
| Cloak III |
Hyper 3 |
| Blade Rush I |
3x 150% of Attack damage |
5 |
Leech |
Shade rushes the enemy and delivers a brutal five-hit combo with her leech blade. |
Shade |
| Blade Rush II |
3x 175% of Attack damage |
| Blade Rush III |
3x 200% of Attack damage |
| Echidna Rush I |
3x 200% of Attack damage |
5 |
Armor Piercing, Distract 1 |
Shade and Knuckles team up to deliver a powerful attack that ignores armor and may also leave the enemy distracted. |
Shade, Knuckles |
| Echidna Rush II |
3x 225% of Attack damage |
Armor Piercing, Distract 2 |
| Echidna Rush III |
3x 250% of Attack damage |
Armor Piercing, Distract 3 |
| Blade Drop I |
2x 200% of Attack damage |
5 |
Armor Piercing, Leech |
Sonic propels Shade into her target to deliver a leech blade attack that ignores armor. |
Shade, Sonic |
| Blade Drop II |
2x 225% of Attack damage |
| Blade Drop III |
2x 250% of Attack damage |
|
|
Release Date
Sept 30, 2008
Sept 26, 2008
TBA |
Players 1-2 |
Rating ESRB: E PEGI: 12+ CERO: A |
Platform Nintendo DS |
|